Ursula K. Le Guin
Copyright © by Marian Wood Kolisch

Ursula K. Le Guin's A Wizard of Earthsea (1968) is arguably the most widely admired American fantasy novel of the past 50 years. The book's elegant diction, geographical sweep, and mounting suspense are quite irresistible. Earthsea-composed of an archipelago of many islands-is a land of the imagination, like Oz, Faerie, or the dream-like realm of our unconscious.

Earthsea may not be a "real" world but it is one that our souls recognize as meaningful and "true:' Actions there possess an epic grandeur, a mythic resonance that we associate with romance and fairy tale.

Songs, poems, runes, spells-words matter a great deal in Earthsea, especially those in the "Old Speech" now spoken only by dragons and wizards. To work a spell one must know an object or person's "true name," which is nothing less than that object or person's fundamental essence. In Earthsea, to know a person's true name is to gain power over him or her. "A mage;' we are told, "can control only what is near him, what he can name exactly and wholly:'

Understanding the nature of things, not possessing power over them, is the ultimate goal of magic. Indeed, the greatest wizards do all they can to avoid using their skill. They recognize that the cosmos relies on equilibrium, appropriateness, and "balance"-the very name Earthsea suggests such balance-and that every action bears consequences. To perform magic, then, is to take on a heavy responsibili­ ty: One literally disturbs the balance of the universe.

The young Ged is born-a fated seventh son-on the island of Gont and, by accident, discovers that he possesses an innate talent for magic. Even as an untrained boy he is able to use his nascent powers to save his town from marauders. Soon, though, he goes to study with gentle Ogion the Silent, whom he foolish­ ly fails to appreciate. Sent to complete his studies at the Archmage's school for wizards on the island of Roke, Ged grows increasingly proud, over-confident, and competitive. To display his much-vaunted skills, he rashly attempts a dangerous spell-with dire consequences for Earthsea and himself. Hoping to repair the damage he has caused, the chastened Ged embarks on a series of journeys around Earthsea-and eventually beyond the known world.

Major Characters in the Book

Ged

The hero of A Wizard of Earthsea is called Duny by his family and known to the world as Sparrowhawk. But Ged is his hidden true name, disclosed to him in an adolescent rite of passage. He must learn self-discipline, humility, and the power of silence. By so doing, he gradually acquires the inner balance and wisdom that will make him, in due course, worthy of two other names: Archmage and dragonlord.

Ogion the Silent

This quiet, philosophical magician is Ged's first teacher. He lives on the island of Gont in utter simplicity, yet his powers are formidable. Ogion urges moderation and restraint to the impetuous Ged-to no avail. His manner recalls that of a Taoist master, practicing stillness and non-interference.

Jasper and Vetch

At Roke, where Ged has gone to learn magic, he makes an enemy of the quicksilver Jasper and a friend of the stolid Vetch. These two boys pull Ged in different directions: Jasper taunts him to demonstrate just how good a magician he really is; Vetch, hoping to temper the rivalry, repeatedly urges restraint and caution. Jasper eventually leads Ged into overestimating his powers, with terrible consequences.

Serret and Yarrow

These are the two principal female figures in the novel, one reminding Ged of the dark allure of great power, the other of the satisfactions of an ordinary life. Serret is the seductive chatelaine of a strange castle, who nurses a ravaged Ged back to health-but for purposes of her own. By contrast, Vetch's sister,the kind-hearted Yarrow, offers the even greater temptation of a family, home, and children.

The Shadow

When Ged works a summoning spell over which he doesn't have full control,he releases a dark formless power of "unlife" into the world. It apparently seeks to take over his body and wreak evil through him. Much of the second half of A Wizard of Earthsea focuses on the contest between the young magician and this creature of darkness. But what, really, is the Shadow?